MICHAËL
VERHAAF
WORK
Concept and designs

Poster concept done with well-lit in-game assets. Mood and lighting have been re-arranged. 2015

Poster concept done with well-lit in-game assets. Mood and lighting have been re-arranged. 2015

Poster concept. Glass shards done in 3D. 2015

Story driving key art concept. 2015

Story driving key art concept. 2015

Concept created for box art.

I painted over the 3D render to finalize the image. Some issues needed to be addressed. A second hand over the PEPS gun had to be remove. Lighting needed to be adjusted for the characters to stand out and an overall polish pass.

Adam's Blade key art concept. 2014

VTOL key art concept. 2016

In addition from the illustration I did to develop this concept, I did the polishing pass over the 3D render. The lighting needed to be adjust as well as the overall color palette. The silencer had to be change for a new one.

Icarus Wing key art concept. 2014

Website created for a DXMD ad campaign. I did the overall look of the website, the icons and the 3D graphics. 2015

Website created for a DXMD ad campaign. I did the overall look of the website and the 3D graphics. 2015

Website created for a DXMD ad campaign. I did the overall look of the website and the 3D graphics. 2015

Website created for a DXMD ad campaign. I did the overall look of the website and the 3D graphics. 2015

Website created for a DXMD ad campaign. I did the overall look of the website. 2015

WORK// Concepts made to illustrate a race and their clothes in high society.

Concept of a lower class worker made for a board game. 2012

WORK// Character and level concepts for canceled project

WORK// Character concept for illustration book project

WORK// Character concept for illustration book project